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Text File  |  2002-07-30  |  4KB  |  129 lines

  1. ;
  2. ; Land.ini
  3. ;
  4. ; HSCALE - horizontal scaling of the terrain use [ ] keys to change
  5. ; VSCALE - vertical scaling of the terrain use { } keys to change
  6. ; HEIGHT_MAP - pgm file of height map
  7. ; COLOR_MAP - tga texture file for color
  8. ; DETAIL_MAP - tga texture file for detail
  9. ; XDETAIL_SCALE - detail texture tiling 
  10. ; YDETAIL_SCALE - detail texture tiling
  11. ;
  12. ; flipping code assumes both color and heightmap look correct
  13. ; in ACDSee, with the top right of the image being north east
  14. ; which means both the PGM and the TGA have to have flip TRUE
  15. ;    DETAILCOLOR_DISABLE=0,        // local (default)
  16. ;    DETAILCOLOR_DETAIL,            // other
  17. ;    DETAILCOLOR_SCALE,            // local * other
  18. ;    DETAILCOLOR_INVSCALE,        // ~(~local * ~other) = local + (1-local)*other
  19. ;    DETAILCOLOR_ADD,                // local + other
  20. ;    DETAILCOLOR_SUB,                // local - other
  21. ;    DETAILCOLOR_SUBR,                // other - local
  22. ;    DETAILCOLOR_BLEND,            // (localAlpha)*local + (~localAlpha)*other
  23. ;    DETAILCOLOR_DETAILBLEND,    // (otherAlpha)*local + (~otherAlpha)*other
  24.  
  25. [GENERAL]
  26. HASSEA=FALSE
  27.  
  28. [HEIGHTMAP]
  29. HSCALE=32000
  30. VSCALE=6000
  31. HEIGHT_MAP=primus_256.pgm
  32. WRAPPING=FALSE
  33. FLIP_PGM=TRUE
  34.  
  35. [LAND]
  36. COLOR_MAP=primus_256.tga
  37. DETAIL_MAP=primus00_d.tga
  38. XDETAIL_SCALE=50.0
  39. YDETAIL_SCALE=50.0
  40. FLIP_TGA=TRUE
  41. PATCH_GRID_WIDTH=16
  42. LIGHTMAP_CHUNK=64
  43.  
  44. [SEA]
  45. SWATCH=water_swatch
  46. SEA_LEVEL=5000.0
  47. DETAIL_SCALE=5.0
  48. DETAIL_SCALE2=5.0
  49.  
  50. [SHADOW0]
  51. Asset=GST02D
  52. Scale=1.000000
  53. M=-0.640160,0.768192,0.000000, -0.768192,-0.640160,0.000000, 0.000000,0.000000,1.000000, -9259.259766,9135.799805,1618.569946
  54.  
  55. [SHADOW1]
  56. Asset=GST02C
  57. Scale=0.5
  58. M=0.926947,-0.375193,0.000000, 0.375193,0.926947,0.000000, 0.000000,0.000000,1.000000, -11124.299805,4233.879883,1499.119995
  59.  
  60. [SHADOW2]
  61. Asset=GST02B
  62. Scale=1.0
  63. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -10203.200195,-343.306000,2000.000000
  64.  
  65. [SHADOW3]
  66. Asset=GST02F
  67. Scale=1.0
  68. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -11257.799805,-9590.339844,3100.000000
  69.  
  70. [SHADOW4]
  71. Asset=GST02F
  72. Scale=1.0
  73. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -9863.559570,-12076.900391,3000.000000
  74.  
  75. [SHADOW5]
  76. Asset=GST02F
  77. Scale=1.0
  78. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7218.850098,-8929.160156,2800.000000
  79.  
  80. [SHADOW6]
  81. Asset=GST02F
  82. Scale=1.0
  83. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7405.700195,-6169.450195,2800.000000
  84.  
  85. [SHADOW7]
  86. Asset=GST02F
  87. Scale=1.0
  88. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -4099.810059,-5968.229980,2700.000000
  89.  
  90. [SHADOW8]
  91. Asset=GST02F
  92. Scale=1.0
  93. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -2504.350098,-1900.540039,3000.000000
  94.  
  95. [SHADOW9]
  96. Asset=GST02E
  97. Scale=1.0
  98. M=-0.600000,-0.800000,0.000000, 0.800000,-0.600000,0.000000, 0.000000,0.000000,1.000000, -9630.000000,5313.000000,1495.000000
  99.  
  100. [SHADOW10]
  101. Asset=GST02
  102. Scale=0.8
  103. M=0.805438,-0.592681,0.000000, 0.592681,0.805438,0.000000, 0.000000,0.000000,1.000000, -10875.000000,7251.000000,1190.119995
  104.  
  105. [SHADOW11]
  106. Asset=PR03
  107. Scale=1.0
  108. M=0.856924,0.515443,0.000000, -0.515443,0.856924,0.000000, 0.000000,0.000000,1.000000, 11185.000000,-11496.000000,3200.000000
  109.  
  110. [SHADOW12]
  111. Asset=PR02
  112. Scale=1.0
  113. M=0.780869,0.624695,-0.000000, -0.624695,0.780869,-0.000000, -0.000000,0.000000,1.000000, 10474.500000,-11773.200195,3400.000000
  114.  
  115. [SHADOW13]
  116. Asset=GST02F
  117. Scale=1.0
  118. M=0.988936,0.148340,0.000000, -0.148340,0.988936,0.000000, 0.000000,0.000000,1.000000, -3889.449951,3965.060059,2900.000000
  119.  
  120. [SHADOW14]
  121. Asset=GST02F
  122. Scale=1.0
  123. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7204.020020,1944.410034,2900.000000
  124.  
  125. [SHADOW15]
  126. Asset=GST02F
  127. Scale=1.0
  128. M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7204.020020,1944.410034,2900.000000
  129.