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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_9BC70ED5B6B34C998450A43FB9CD129E
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Text File
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2002-07-30
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4KB
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129 lines
;
; Land.ini
;
; HSCALE - horizontal scaling of the terrain use [ ] keys to change
; VSCALE - vertical scaling of the terrain use { } keys to change
; HEIGHT_MAP - pgm file of height map
; COLOR_MAP - tga texture file for color
; DETAIL_MAP - tga texture file for detail
; XDETAIL_SCALE - detail texture tiling
; YDETAIL_SCALE - detail texture tiling
;
; flipping code assumes both color and heightmap look correct
; in ACDSee, with the top right of the image being north east
; which means both the PGM and the TGA have to have flip TRUE
; DETAILCOLOR_DISABLE=0, // local (default)
; DETAILCOLOR_DETAIL, // other
; DETAILCOLOR_SCALE, // local * other
; DETAILCOLOR_INVSCALE, // ~(~local * ~other) = local + (1-local)*other
; DETAILCOLOR_ADD, // local + other
; DETAILCOLOR_SUB, // local - other
; DETAILCOLOR_SUBR, // other - local
; DETAILCOLOR_BLEND, // (localAlpha)*local + (~localAlpha)*other
; DETAILCOLOR_DETAILBLEND, // (otherAlpha)*local + (~otherAlpha)*other
[GENERAL]
HASSEA=FALSE
[HEIGHTMAP]
HSCALE=32000
VSCALE=6000
HEIGHT_MAP=primus_256.pgm
WRAPPING=FALSE
FLIP_PGM=TRUE
[LAND]
COLOR_MAP=primus_256.tga
DETAIL_MAP=primus00_d.tga
XDETAIL_SCALE=50.0
YDETAIL_SCALE=50.0
FLIP_TGA=TRUE
PATCH_GRID_WIDTH=16
LIGHTMAP_CHUNK=64
[SEA]
SWATCH=water_swatch
SEA_LEVEL=5000.0
DETAIL_SCALE=5.0
DETAIL_SCALE2=5.0
[SHADOW0]
Asset=GST02D
Scale=1.000000
M=-0.640160,0.768192,0.000000, -0.768192,-0.640160,0.000000, 0.000000,0.000000,1.000000, -9259.259766,9135.799805,1618.569946
[SHADOW1]
Asset=GST02C
Scale=0.5
M=0.926947,-0.375193,0.000000, 0.375193,0.926947,0.000000, 0.000000,0.000000,1.000000, -11124.299805,4233.879883,1499.119995
[SHADOW2]
Asset=GST02B
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -10203.200195,-343.306000,2000.000000
[SHADOW3]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -11257.799805,-9590.339844,3100.000000
[SHADOW4]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -9863.559570,-12076.900391,3000.000000
[SHADOW5]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7218.850098,-8929.160156,2800.000000
[SHADOW6]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7405.700195,-6169.450195,2800.000000
[SHADOW7]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -4099.810059,-5968.229980,2700.000000
[SHADOW8]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -2504.350098,-1900.540039,3000.000000
[SHADOW9]
Asset=GST02E
Scale=1.0
M=-0.600000,-0.800000,0.000000, 0.800000,-0.600000,0.000000, 0.000000,0.000000,1.000000, -9630.000000,5313.000000,1495.000000
[SHADOW10]
Asset=GST02
Scale=0.8
M=0.805438,-0.592681,0.000000, 0.592681,0.805438,0.000000, 0.000000,0.000000,1.000000, -10875.000000,7251.000000,1190.119995
[SHADOW11]
Asset=PR03
Scale=1.0
M=0.856924,0.515443,0.000000, -0.515443,0.856924,0.000000, 0.000000,0.000000,1.000000, 11185.000000,-11496.000000,3200.000000
[SHADOW12]
Asset=PR02
Scale=1.0
M=0.780869,0.624695,-0.000000, -0.624695,0.780869,-0.000000, -0.000000,0.000000,1.000000, 10474.500000,-11773.200195,3400.000000
[SHADOW13]
Asset=GST02F
Scale=1.0
M=0.988936,0.148340,0.000000, -0.148340,0.988936,0.000000, 0.000000,0.000000,1.000000, -3889.449951,3965.060059,2900.000000
[SHADOW14]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7204.020020,1944.410034,2900.000000
[SHADOW15]
Asset=GST02F
Scale=1.0
M=1.000000,0.000000,0.000000, 0.000000,1.000000,0.000000, 0.000000,0.000000,1.000000, -7204.020020,1944.410034,2900.000000